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AI Projects

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A few things I built by working directly with AI tools, end to end, from idea to live prototype.

The Projects

Three prototypes I designed and built by working directly with AI tools, from first idea to a live, working demo.

Ebb expense breakdown screen

Ebb

An income app for freelancers with irregular income. Its core idea is "safe to spend" — showing what's actually safe to spend right now once bills and savings are accounted for, since a bank balance alone doesn't mean much without a steady paycheck. Built in 10 days using 8 AI tools end to end — Claude for research, Uizard, Khroma and FontJoy, Midjourney and Relume for design, Cursor and GitHub Copilot for the plain HTML/CSS/JS build. Documented as a day-by-day build-in-public series on LinkedIn.

Touch Target Farm title screen

Touch Target Farm

A touch target size and spacing accessibility calculator, reimagined as a retro farming game. Two fields to walk into — Sunny Orchard for iOS's 44pt minimum, Jungle Greenhouse for Android's 48dp minimum — so instead of reading a rule, you plant and see whether a target passes. Built with Claude Code using the 8bitcn/ui component library for the UI chrome and pixel art sprites for the farm scene. Assets from Sprout Lands, by Cup Nooble.

Gravity Well black hole hero section screenshot

Gravity Well — Black Hole Mission Hero

An interactive hero section built around a black hole. Move your cursor and it acts as a gravity source, bending a field of dust particles; scroll and the camera dollies into a raymarched black hole whose gravity gradually takes over from the cursor's. Built with Next.js, TypeScript and WebGPU, with a shader engine handling geodesic light-bending, an accretion disk with Doppler beaming and redshift, bloom, and adaptive quality tiers, plus a graceful static-starfield fallback for browsers without WebGPU.